◆ ModContent()
Pathfinder.Util.File.ModContent.ModContent |
( |
string |
modId, |
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string |
textureDirName, |
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string |
soundDirName, |
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string |
musicDirName |
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) |
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◆ GetSongPath()
string Pathfinder.Util.File.ModContent.GetSongPath |
( |
string |
songName | ) |
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◆ GetSound()
SoundEffect Pathfinder.Util.File.ModContent.GetSound |
( |
string |
soundName | ) |
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◆ GetTexture()
Texture2D Pathfinder.Util.File.ModContent.GetTexture |
( |
string |
texName | ) |
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◆ LoadAsCurrentSong()
void Pathfinder.Util.File.ModContent.LoadAsCurrentSong |
( |
string |
songName | ) |
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◆ LoadMusicList()
void Pathfinder.Util.File.ModContent.LoadMusicList |
( |
| ) |
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◆ LoadSounds()
void Pathfinder.Util.File.ModContent.LoadSounds |
( |
| ) |
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◆ LoadTextures()
void Pathfinder.Util.File.ModContent.LoadTextures |
( |
| ) |
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◆ PlaySongImmediately()
void Pathfinder.Util.File.ModContent.PlaySongImmediately |
( |
string |
songName | ) |
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◆ PlaySound()
bool Pathfinder.Util.File.ModContent.PlaySound |
( |
string |
soundName, |
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float |
volume = 1 , |
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float |
pitch = 0 , |
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float |
pan = 0 |
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) |
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◆ TransitionToSong()
void Pathfinder.Util.File.ModContent.TransitionToSong |
( |
string |
songName | ) |
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The documentation for this class was generated from the following file: