◆ NetworkMap()
Hacknet.NetworkMap.NetworkMap |
( |
Rectangle |
location, |
|
|
OS |
operatingSystem |
|
) |
| |
◆ CleanVisibleListofDuplicates()
void Hacknet.NetworkMap.CleanVisibleListofDuplicates |
( |
| ) |
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◆ collides()
bool Hacknet.NetworkMap.collides |
( |
Vector2 |
location, |
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|
float |
minSeperation = -1f |
|
) |
| |
◆ discoverNode() [1/2]
void Hacknet.NetworkMap.discoverNode |
( |
Computer |
c | ) |
|
◆ discoverNode() [2/2]
void Hacknet.NetworkMap.discoverNode |
( |
string |
cName | ) |
|
◆ doGui()
void Hacknet.NetworkMap.doGui |
( |
float |
t | ) |
|
◆ Draw()
override void Hacknet.NetworkMap.Draw |
( |
float |
t | ) |
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|
virtual |
◆ drawLine()
void Hacknet.NetworkMap.drawLine |
( |
Vector2 |
origin, |
|
|
Vector2 |
dest, |
|
|
Vector2 |
offset |
|
) |
| |
◆ generateCorporations()
List<Corporation> Hacknet.NetworkMap.generateCorporations |
( |
| ) |
|
◆ generateDemoNodes()
List<Computer> Hacknet.NetworkMap.generateDemoNodes |
( |
| ) |
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◆ generateGameNodes()
List<Computer> Hacknet.NetworkMap.generateGameNodes |
( |
| ) |
|
◆ generateNetwork()
List<Computer> Hacknet.NetworkMap.generateNetwork |
( |
OS |
os | ) |
|
◆ generateRandomIP()
static string Hacknet.NetworkMap.generateRandomIP |
( |
| ) |
|
|
static |
◆ generateSPNetwork()
List<Computer> Hacknet.NetworkMap.generateSPNetwork |
( |
OS |
os | ) |
|
◆ GetNodeDrawPos() [1/2]
Vector2 Hacknet.NetworkMap.GetNodeDrawPos |
( |
Computer |
node, |
|
|
int |
nodeIndex |
|
) |
| |
◆ GetNodeDrawPos() [2/2]
Vector2 Hacknet.NetworkMap.GetNodeDrawPos |
( |
Computer |
node | ) |
|
◆ GetNodeDrawPosDebug()
Vector2 Hacknet.NetworkMap.GetNodeDrawPosDebug |
( |
Vector2 |
nodeLocation | ) |
|
◆ getRandomPosition()
Vector2 Hacknet.NetworkMap.getRandomPosition |
( |
| ) |
|
◆ getSaveString()
string Hacknet.NetworkMap.getSaveString |
( |
| ) |
|
◆ getVisibleNodesString()
string Hacknet.NetworkMap.getVisibleNodesString |
( |
| ) |
|
◆ load()
void Hacknet.NetworkMap.load |
( |
XmlReader |
reader | ) |
|
◆ LoadContent()
override void Hacknet.NetworkMap.LoadContent |
( |
| ) |
|
|
virtual |
◆ randomizeNetwork()
void Hacknet.NetworkMap.randomizeNetwork |
( |
| ) |
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◆ Update()
override void Hacknet.NetworkMap.Update |
( |
float |
t | ) |
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|
virtual |
◆ academicDatabase
Computer Hacknet.NetworkMap.academicDatabase |
◆ ADMIN_CIRCLE_SCALE
float Hacknet.NetworkMap.ADMIN_CIRCLE_SCALE = 0.62f |
|
static |
◆ adminNodeEffect
ConnectedNodeEffect Hacknet.NetworkMap.adminNodeEffect |
◆ corporations
List<Corporation> Hacknet.NetworkMap.corporations |
◆ DimNonConnectedNodes
bool Hacknet.NetworkMap.DimNonConnectedNodes = false |
◆ lastAddedNode
Computer Hacknet.NetworkMap.lastAddedNode |
◆ mailServer
◆ NODE_SIZE
int Hacknet.NetworkMap.NODE_SIZE = 26 |
|
static |
◆ nodeEffect
ConnectedNodeEffect Hacknet.NetworkMap.nodeEffect |
◆ nodes
◆ PULSE_DECAY
float Hacknet.NetworkMap.PULSE_DECAY = 0.5f |
|
static |
◆ PULSE_FREQUENCY
float Hacknet.NetworkMap.PULSE_FREQUENCY = 0.8f |
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static |
◆ SortingAlgorithm
◆ visibleNodes
List<int> Hacknet.NetworkMap.visibleNodes |
The documentation for this class was generated from the following file: