|
| PlayerIndex | ControllingPlayer [get, set] |
| | Retrieves the screen's controlling player's index, or null if it does not exist More...
|
| |
| bool | IsActive [get] |
| | Retrieves true if the screen is active, false otherwise. More...
|
| |
| bool | IsExiting [get, protected set] |
| | Retrieves true if the screen is exiting, false otherwise. More...
|
| |
| bool | IsPopup [get, protected set] |
| | Retrieves true if the screen is a popup, false otherwise. More...
|
| |
| ScreenManager | ScreenManager [get, set] |
| |
| ScreenState | ScreenState [get, protected set] |
| |
| byte | TransitionAlpha [get] |
| |
| TimeSpan | TransitionOffTime [get, protected set] |
| |
| TimeSpan | TransitionOnTime [get, protected set] |
| |
| float | TransitionPosition [get, protected set] |
| |
◆ Draw()
| virtual void Hacknet.GameScreen.Draw |
( |
GameTime |
gameTime | ) |
|
|
virtual |
- Parameters
-
| gameTime | The delta of last draw |
Reimplemented in Hacknet.OS.
◆ ExitScreen()
| void Hacknet.GameScreen.ExitScreen |
( |
| ) |
|
◆ HandleInput()
| virtual void Hacknet.GameScreen.HandleInput |
( |
InputState |
input | ) |
|
|
virtual |
◆ inputMethodChanged()
| virtual void Hacknet.GameScreen.inputMethodChanged |
( |
bool |
usingGamePad | ) |
|
|
virtual |
- Parameters
-
| usingGamePad | If set to true then input changes to game pad. |
Reimplemented in Hacknet.OS.
◆ LoadContent()
| virtual void Hacknet.GameScreen.LoadContent |
( |
| ) |
|
|
virtual |
◆ UnloadContent()
| virtual void Hacknet.GameScreen.UnloadContent |
( |
| ) |
|
|
virtual |
◆ Update()
| virtual void Hacknet.GameScreen.Update |
( |
GameTime |
gameTime, |
|
|
bool |
otherScreenHasFocus, |
|
|
bool |
coveredByOtherScreen |
|
) |
| |
|
virtual |
- Parameters
-
| gameTime | The delta of last update. |
| otherScreenHasFocus | If other screen has focus then is true, otherwise false. |
| coveredByOtherScreen | If covered by another screen then is true, otherwise false. |
Reimplemented in Hacknet.OS.
◆ ControllingPlayer
| PlayerIndex Hacknet.GameScreen.ControllingPlayer |
|
getset |
◆ IsActive
| bool Hacknet.GameScreen.IsActive |
|
get |
◆ IsExiting
| bool Hacknet.GameScreen.IsExiting |
|
getprotected set |
◆ IsPopup
| bool Hacknet.GameScreen.IsPopup |
|
getprotected set |
◆ ScreenManager
◆ ScreenState
| ScreenState Hacknet.GameScreen.ScreenState |
|
getprotected set |
◆ TransitionAlpha
| byte Hacknet.GameScreen.TransitionAlpha |
|
get |
◆ TransitionOffTime
| TimeSpan Hacknet.GameScreen.TransitionOffTime |
|
getprotected set |
◆ TransitionOnTime
| TimeSpan Hacknet.GameScreen.TransitionOnTime |
|
getprotected set |
◆ TransitionPosition
| float Hacknet.GameScreen.TransitionPosition |
|
getprotected set |
The documentation for this class was generated from the following file: